It's a business card? It's a game? It's both!
Bardcraft is a micro game of monumental duels. You shape reality (or at least imagination) with your words in a battle against a rival.
The rules are simple enough to fit on the back of a business card, but I love a good clarification, so here are some additional notes.
On winning: This game is meant to be played in good humor. The duel requires the form you choose to always defeat your rival; if there isn’t unanimous acceptance that it does, it’s often better to graciously concede and start a new duel than spend your time litigating. It’s also a great opportunity for an Audience!
On player count: Have several arch-rivals? An Audience of any number can offer extra fun (and mediate decisions on winning forms) while waiting to duel.
On forms: A duel might consistently escalate in scale, each form stronger until reaching a peak that decides the winner. Or it might jump straight in to big, powerful forms or oscillate between tiny and giant concepts. If you don’t like the current scale of your duel, you can change the playing field with your own choice of form.
Too powerful? When your rival names a giant mech to blow you to bits, become an ant hauling sand on your back to disrupt their delicate inner machinery.
Too abstract? When your rival names infinity, become the final chapter of a book, THE END clearly printed on the page.